![]() These actions do not require an Action Die but are not to be overlooked. Let’s discuss the “support” actions a player can take on their turn. We will talk about each of these actions below in detail below. On their turn, a player may perform various actions that may or may not utilize Action Dice. Each player possesses two Action Dice that will be used on their most powerful actions. ![]() Syndicate is very much a 4X (Explore, Expand, Exploit, Exterminate) style of game where players take turns building up their criminal empire over a series of rounds. Players may establish Bases, complete Missions, and even rob the opposition to get ahead. ![]() While you may have differences, each player seeks to collect the same three resources – Credits, Influence, and Crew – to power their operations and come out on top. Each of these bonuses will become tools in your arsenal that will make you a formidable threat to your opponents. Strengths range from having a very high resource generation system to having higher starting assault levels. Your starting setup, resources, and specific strengths are all laid out on your faction’s player board. This variability means you will have to move fast but also prepare for the long haul in case things take longer than you hoped.Įach faction in Syndicate diverges greatly from the others in striking ways. Somewhere within the last 5-7 cards of the Sovereign deck is a card labeled, “The Beginning of the End” that signals one final round before the game is over. You do not know how long the game will last exactly, as in each round a Sovereign card will be revealed and the government will punish you for your wrongdoing. You and your fellow criminals play 6-8 rounds working to collect the most Credits and rack up any achievements you can to prevail. In Syndicate, players act as 1 of 10 asymmetric factions varying for control of the solar system. So let’s dive in and explore what nefarious options are at your disposal. There are various methods and approaches to doing so, but at the end of the day, the player with the highest Syndicate score (Credits and victory points from Bases or achievements) will come out on top. Players build Bases, advance their tech, and complete Missions to become the most powerful criminal operation. Each player works to build up their criminal empire before the Sovereign catches wind of these schemes and shuts things down. In Syndicate, 2-5 players take on the role of various crime groups vying to break out from under the thumb of the Sovereign and make some Credits (cash). Only first, you will need to dispose of some of the competition. It’s time to make a name for yourself and make enough cash to last you a lifetime. Seems like you may have to make a new rulebook entirely if you want to get ahead. There is not much to gain here if you play by the rules. The Sovereign takes what they want and leaves the scraps for the people. People quickly turn to drugs or other vices to make life more livable, but the end result is the same. All that awaits you here is poverty, pain, and misery. A dark and grimy solar system ruled by the tyrannical Sovereign regime.
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